

Halo Infinite launches at last on December 8th over on Steam. Like Ed, I also miss the simplicity of spartans prior to jetpacks. Perhaps I've now formally graduated to curmudgeon gamer status, but all this talk of old Halo is the closest I've come to going back since the days I too spent a frightening number of hours in Halo 3. Multiple sources are now reporting the news, revealing that 343 is apparently hoping to. This comes during Halo Infinite's troubled ongoing support, suggesting the company is changing how it approaches game development as a result. "It looks and plays like those grand memories of Halo 3 and Reach, with a few small additions that add to the fun without muddying that Halo identity."īrendan Caldwell has gotten his boots on the ground too, saying that Infinite's maps are vintage multiplayer jungle gyms. Halo developer 343 Industries is reportedly poised to ditch its in-house Slipspace Engine, switching to Unreal. "I'm super excited to see 343 have turned back the clock," he says. Ed says it reminds him of old Halo in the best way. The RPS crewmates who've gotten their hands on Infinite already seem to be having a swell time with it. No details on that just yet though, it looks like, so continue keeping an eye out for now. "Note for Steam players-stand by, we are also working on a way to hopefully get more of you in as well.
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Those will be the Total Control game mode taking place on the Fragmentation map.Īs for more on PC access, 343's community director Brian "Ske7ch" Jarrard posted earlier this week that they're looking to bring more PC folks in. The focus though, 343 have said, are the big team battles. For this test, you'll have four arena maps available-Live Fire, Bazaar, Recharge, and Behemoth-with Slayer, Capture The Flag, and Strongholds game modes.
